
Framell
Born from painted worlds, these lively, curious Jinies possess a clumsy mastery of portal magic, sometimes finding themselves stuck within the canvas frames. Cutting back on their Tartpeach diet has proved to be a futile attempt at a solution.
Framell is a
Common-class Jini in Roco Kingdom, number 299 in the World Codex. It lives in Saltwater Bay. It evolves into Framward at level 16 and Framyst or Framorn at level 36.
Where Framell lives
The Codex lists Framell in these places:
The Codex says it is "Highly elusive".
Hatch Framell from an egg

This egg hatches into Framell.

This egg hatches into Framell.
Attract Framell at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Framyst
Evolve into Framward and Framyst or Framorn
Framell evolves into Framward at level 16 and Framyst or Framorn at level 36, so getting Framell gets you the whole line.
Framell evolves into Framward at level 16. Framward evolves into Framyst or Framorn at level 36.
FramellStage 1
FramwardStage 2+ This step needs more than the level.
A Prismatic Framell has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Framell's highest stat is M. ATK at 78 and its lowest is P. ATK at 32. Its six stats add up to 371.
HP61
P. ATK32
M. ATK78
P. DEF56
M. DEF72
SPD72
Common Skill Boost25%Each Framell has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitGray Portrait
Each attack increases the enemy's existing debuffDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) stacks by 3.
Learned by leveling up
Framell learns 11 skills as it levels up, from Tail Sweep at level 1 to Warm-Up at level 38.

2Tail Sweep
Deals Physical Damage to enemy Jinies.
Tip: When that tail swings your way, jump—like you're skipping rope.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

3Flying Kick
Deals Physical Damage to enemy Jinies.
The first lesson in hand-to-hand combat at the Magic Academy.

3
2Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

2Blitz
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.

2Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.
Learned via skill tablet
Framell can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.

Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.




Mana Burst
Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.

Energy Blade
Deals Physical Damage. For each successful counter, this skill's Power permanently +90.








Spiritflash
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count.

Scarebox
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy.

Bloodline Skill
A Bloodline Elixir gives Framell one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Framell holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Common-class Jini, Framell takes increased damage from
Fighting skills and reduced damage from
Shadow skills.
Increased damage from these skills
Reduced damage from these skills
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