
Stellorb
Emanating a soft amethyst glow, it occasionally reveals its treasured stars at night to guide lost travelers home. Its flexible, resilient body structure allows it to safely store volatile starlight energy. Legend says the brilliance of its stars directly reflects the intensity of its reserved power.
Stellorb is a
Electro and
Stellar-class Jini in Roco Kingdom, number 331 in the World Codex. Every form in the line has a Chromatic form.
Evolve Stellie
StellieStellie Egg
StellorbStage 2Stellie hatches from the Stellie Egg or the Event Jini Egg. Stellie evolves into Stellorb at level 32.
Attract Stellorb at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: By completing Season Research Topic Challenges
Stellie evolves into Stellorb at level 32.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Skittish45.58 % - 2



Melancholy4.18 % - 3



Shy3.72 % - 4



Brave3.72 % - 5



Careless3.72 % - 6



Lazy3.72 %
Top Ind. Apt.
- 1
HP79.53 % - 2
M. ATK77.20 % - 3
SPD64.18 % - 4
P. DEF20.46 % - 5
M. DEF20.00 % - 6
P. ATK17.67 %
Top Bloodline
- 1
Stellar37.67 % - 2
Electro32.55 % - 3
Corrupted14.88 % - 4
Exotic8.83 % - 5
Flora1.39 % - 6
Light1.39 %
Top Skills
- 1
Explosion56.74 % - 2
Superconduction51.62 % - 3
Thunderfall41.86 % - 4
Magnetic Deflection29.30 % - 5
Overload Circuit26.51 % - 6
Stellar Fission20.46 %
Every Jini in the Stellie line has a Chromatic form in different colours.
A Prismatic Stellorb has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Stellorb's highest stat is M. ATK at 127 and its lowest is P. ATK at 68. Its six stats add up to 618.
HP116
P. ATK68
M. ATK127
P. DEF71
M. DEF126
SPD110
Electro-class Skill Boost25%
Stellar-class Skill Boost25%Each Stellorb has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%45.58% of recent players
TraitStarbound Kindness
At the end of the turn, if an ally Jini on the field has 0 Energy, replaces it immediately.
Learned by leveling up
Stellorb learns 13 skills as it levels up, from Superconduction at level 1 to Paralyze at level 48.

3Superconduction
Deals Magic Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Energy Cost -1.

1Stellar Fission
Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
Guided by Wishpower, a lost star searches for its way home.

3Magnetic Deflection
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The chosen skill's cast count +1 next turn.

2Static Shock
Deals Magic Damage. Each time the Jini leaves the fieldLeave the FieldLeaves the field via manual switch or retreat (excludes leaving after Exhausted)., this skill's cast count permanently +1.

1Overload Circuit
Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn. The chosen skill's cast count +1 next turn.

3Explosion
Deals Magic Damage to enemy Jinies.
The universe restarts. Forgotten wishes ignite, and unfinished dreams finally shine—all at once.

2Remote Access
Forces the enemy Jini to Return to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect..

3Thunderfall
Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40.

4Hyper Projection
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
A young Roco made five wishes in one breath, and five shooting stars streaked across the sky in answer.

2Paralyze
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.
Learned via skill tablet
Stellorb can also learn these 14 skills from Skill Tablets. Open a skill to see how to get its tablet.

Mind Insight
The enemy gains Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks equal to their current markMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. stacks.

Overdrive
Performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Restores 8 Energy to the Jini swapping in.


Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.



Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Antinomy
Inflicts 3 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the enemy's Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks.


Bloodline Skill
A Bloodline Elixir gives Stellorb one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Stellorb holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Electro and
Stellar-class Jini, Stellorb takes increased damage from
Earth,
Bug and
Shadow skills and reduced damage from
Electro,
Fighting,
Wing,
Mech and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
×1
×1
×300
×1
×1
×1
×1
Chromatic form





















