
Stumbral
Its two arms seem to have minds of their own, and sometimes you may mistake them for two extra Jinies in the shades. Though the totally-normal-tree disguise is painfully obvious, it keeps doing it anyway. It simply likes to follow Rocos around, no ill will at all.
Stumbral is a
Shadow and
Flora-class Jini in Roco Kingdom, number 035 in the World Codex. It lives in Backfill Streams, Moonhare's Harbor, Merchant Town Outskirts, Chittering Mesa, Windrest Sanctuary, Ancient Airways and Holyfeathers Temple. Its line's Alpha Form is
Briaith. Every form in the line has a Chromatic form.
Catch Stumbral in the wild
12 spots on the Carosia map, in 7 places. Tap a place to see its spots.
The Codex says it is "Highly elusive".
Hatch Stumbral from an egg

How to get: Dropped from the Alpha Jini: Briaith

This egg hatches into Stumbral.
Attract Stumbral at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Stumbral
With the Alpha Bloodline and its token, Stumbral turns into its Alpha Form,
Briaith.
StumbralStage 1How Stumbral becomes an Alpha Form
Give Stumbral the Alpha BloodlineUse an
Alpha Bloodline Elixir on Stumbral. Craft one at an Alchemy Camp from 10 Alpha Bloodline Essence and 10,000 Roco Coins, or from 10 Wishing Stars. Every Jini with the Alpha Bloodline you release gives 1
Alpha Bloodline Essence. The main story quest "Dimo's Gaze" also gives one.
Get the token of the form you wantThe form above shows its token and where it comes from.
- Press Respond on Stumbral's Basic tab
Pick its token and Stumbral turns into its Alpha Form. Revert brings Stumbral back.
Only one Alpha Jini at a time: making another Jini Alpha reverts this one. An Alpha Jini can't be gifted or released.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Lazy6.74 % - 2



Calm5.86 % - 3



Reckless5.57 % - 4



Bold5.57 % - 5



Bravado5.57 % - 6



Passionate4.98 %
Top Ind. Apt.
- 1
HP52.78 % - 2
M. ATK48.68 % - 3
M. DEF47.50 % - 4
P. ATK43.10 % - 5
SPD39.00 % - 6
P. DEF26.97 %
Top Bloodline
- 1
Shadow35.48 % - 2
Flora31.96 % - 3
Alpha10.26 % - 4
Havoc4.10 % - 5
Common2.34 % - 6
Wing2.05 %
Top Skills
- 1
Grave Brawl40.76 % - 2
Root Absorb39.88 % - 3
Thorny Vine36.95 % - 4
Saltbind32.55 % - 5
Ethereal Form28.44 % - 6
Trick Spike25.21 %
Every Jini in the Stumbral line has a Chromatic form in different colours.
A Prismatic Stumbral has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Stumbral's highest stat is M. DEF at 123 and its lowest is P. DEF at 65. Its six stats add up to 571.
HP111
P. ATK96
M. ATK96
P. DEF65
M. DEF123
SPD80
Flora-class Skill Boost25%
Shadow-class Skill Boost25%Each Stumbral has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%6.74% of recent players
TraitPickpocket
Upon entry, steals 2 Energy from all enemy Jinies on the field.
Learned by leveling up
Stumbral learns 15 skills as it levels up, from Defense at level 1 to Comet at level 50.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

0Trick Spike
Deals Physical Damage to enemy Jinies.
Rumor has it there's an abandoned classroom at the Magic Academy. Any Roco who wanders in will see their name appear on the blackboard, and they can't leave until the room is spotless.

1Soul Snatch
Steals 3 Energy from the enemy.
There really are ghosts. On full moon nights, all the toilet paper in the second-floor bathroom at the Magic Academy vanishes. Terrifying.

1Drain
Deals Magic Damage and restores own HPLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio. equal to 100% of the damage dealt.

3Saltbind
2-hit combo. Each hit restores 8% Health. After use, this skill's Combo Count permanently +1.
Mixing alchemy potions is all about balance. Too much salt? Add water. Too much water? Add salt.

2Ethereal Form
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Defense +70%.
"It's said that any Roco who wanders into the River of Souls briefly leaves their body behind. If they make it back in time, a lost memory may resurface."

4Grave Brawl
Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.
"Duel! Duel! Today, one of us is going down!" "Huh? But we're both ghosts." "Shut up!"

2Invocation
Inflicts 1 stack of Invocation MarkInvocation MarkMark effect: When a Jini leaves the field, its replacement loses 1 Energy. on the enemy.
Late at night in an empty classroom, two people share a single quill, muttering under their breath as the nib trembles wildly.

1Prank
The enemy loses 3 Energy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy instead.
Ever since I learned that jumping helps Jini eggs hatch faster, I've been getting stronger every day.

1Bloom
Power of all skills +30. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power +60 instead.

0Comet
Deals Magic Damage. For every 5% Health lost, this skill's Power -10. Consumes all remaining Health after use.
Life itself becomes the fuel for wishes.
Learned via skill tablet
Stumbral can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.

Spore
Inflicts 3 stacks of ParasiteParasiteAt the end of the turn, absorbs 2% Health from the host. (Flora-class Jinies are immune to this effect.) on the enemy.

Transplant
Restores 15% Health, then performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..


Aromatic Lure
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.


Lacerate
Deals Physical Damage. If this Jini's Health is 50% or above, Physical & Magic Attack -50% after use.

Forged Bill
If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

Backroom Deal
Physical & Magic Attack and Defense -100%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Applies Physical & Magic Attack and Defense -100% to the enemy instead.







Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

Enzyme Tuning
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 20% Health.
Bloodline Skill
A Bloodline Elixir gives Stumbral one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Stumbral holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Shadow and
Flora-class Jini, Stumbral takes increased damage from
Fire,
Ice,
Wing,
Shadow and
Havoc skills and reduced damage from
Common,
Water,
Earth,
Electro and
Fighting skills.
Increased damage from these skills
Reduced damage from these skills
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×300
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Alpha Form: Briaith
Chromatic form





















