
Voltdasy
Over ages, this ancient species evolved, once living alone in quiet darkness, only communicating by echoing taps on mountain stones. This made them incredibly sensitive and eager for sound, and with their unwavering hearts, they waited until they could finally share their voices passionately in the light.
Voltdasy is a
Electro and
Light-class Jini in Roco Kingdom, number 370 in the World Codex. It lives in Saltwater Bay. Every form in the line has a Chromatic form.
Where Voltdasy lives
The Codex lists Voltdasy in these places:
The Codex says it is "Highly elusive".
Lumadillo evolves into Voltdasy at level 32.
Every Jini in the Lumadillo line has a Chromatic form in different colours.
A Prismatic Voltdasy has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Voltdasy's highest stat is M. ATK at 139 and its lowest is P. DEF at 65. Its six stats add up to 690.
HP104
P. ATK119
M. ATK139
P. DEF65
M. DEF133
SPD130
Light-class Skill Boost25%
Electro-class Skill Boost25%Each Voltdasy has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitEncore
After casting a Light-class skill, Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn.
Learned by leveling up
Voltdasy learns 13 skills as it levels up, from Electric Current at level 1 to Clear Sky at level 48.

3Superconduction
Deals Magic Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Energy Cost -1.

2Remote Access
Forces the enemy Jini to Return to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect..

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Dispersion
Deals Magic Damage. Deals +50% damage to HybridHybrid JiniRefers to Jinies with a non-native bloodline, including those with a bloodline of another class, Alpha bloodline, Exotic bloodline, Corrupted bloodline, and more. Jinies.
While studying team compositions under a rainbow, a combat professor came to a realization: not all magic moves through the air at the same speed.

3Magnetic Deflection
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The chosen skill's cast count +1 next turn.

4Twin Pulse
Deals Magic Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's cast count +1.

2Range-Extended Battery
Gains 1 stack of Electrocharge MarkElectrocharge MarkMark effect: Attack skills gain Surge, granting Power +10 for this hit..
Inspired by a new type of Electro Alchemy—who knew it could be put to use in Jini Duels?

3Thunderfall
Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40.

2Thunder Step
Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at end of the turn. Equipped attack skills gain 1 previously triggered SurgeSurgeGains an additional effect on its first action after entering the field. effect next turn. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Gain all previously triggered SurgeSurgeGains an additional effect on its first action after entering the field. effects instead.

1Clear Sky
Light-class Skill Power permanently +50%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Permanently +100% instead.
The Light-class researcher's masterpiece: where light ends its journey, it returns to nature and clears the sky.
Learned via skill tablet
Voltdasy can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.

Paralyze
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Overdrive
Performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Restores 8 Energy to the Jini swapping in.


Charge Up
Gains 1 stack of Power Charge MarkPower Charge MarkMark effect: Skill Power of all attacks +30%, Energy Cost +1..

Quicksand
ImmobilizesImmobilizedWhile Immobilized, Jinies cannot leave the field and cannot be Immobilized again. the enemy for 3 turns. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Defense -60%.

Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.


Riposte
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Dazzle
The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -4.


Mirror Reflection
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - This skill becomes the skill it countered.

Thorn
Inflicts 1 stack of Thorn MarkThorn MarkMark effect: When a Jini leaves the field, its replacement loses 6% Health. on the enemy.

Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.
Bloodline Skill
A Bloodline Elixir gives Voltdasy one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Voltdasy holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Electro and
Light-class Jini, Voltdasy takes increased damage from
Flora,
Earth and
Shadow skills and reduced damage from
Electro,
Wing,
Havoc,
Mech and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
×1
×1
×300
×1
×1
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×1
Chromatic form

























