
Babblix
It bubbles constantly, making it impossible to tell if it is boiling or simply chattering. It seems to deliberately spread rumors everywhere, claiming to be a direct descendant of the grand cauldron in the alchemy classroom. During observational studies, researchers are forced to endure tales of this "glorious lineage" fifty times a day.
Babblix is a
Poison-class Jini in Roco Kingdom, number 053 in the World Codex. It lives in Windrest Mountain and The Junction Hills. Every form in the line has a Chromatic form.
Catch Babblix in the wild
3 spots on the Carosia map, in 2 places. Tap a place to see its spots.
The Codex says it is "Common near the Alchemy Cauldron".
Evolve Bubblix
Bubblix6 spots in 4 places · Bubblix Egg
BabblixStage 2Bubblix lives in Sanctuary Outpost, Windrun Mesa, Mount Dawncrest and The Bubbling Shoal. It hatches from the Bubblix Egg or the Event Jini Egg. Bubblix evolves into Babblix at level 38.
Attract Babblix at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Babblix
Bubblix evolves into Babblix at level 38.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Quiet8.51 % - 2



Vigilant8.51 % - 3



Docile5.67 % - 4



Calm5.31 % - 5



Carefree5.31 % - 6



Peaceful5.31 %
Top Ind. Apt.
- 1
HP60.28 % - 2
SPD49.64 % - 3
M. ATK43.61 % - 4
M. DEF42.55 % - 5
P. DEF39.36 % - 6
P. ATK21.27 %
Top Bloodline
- 1
Poison78.01 % - 2
Shadow3.19 % - 3
Corrupted3.19 % - 4
Dragon2.83 % - 5
Light2.48 % - 6
Water2.48 %
Top Skills
- 1
Poison Spore68.43 % - 2
Venom Seep55.31 % - 3
Twist the Knife40.07 % - 4
Poison Mist33.68 % - 5
Plague Breath32.26 % - 6
Corrosive Acid29.07 %
Every Jini in the Bubblix line has a Chromatic form in different colours.
A Prismatic Babblix has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Babblix's highest stat is HP at 137 and its lowest is P. ATK at 36. Its six stats add up to 573.
HP137
P. ATK36
M. ATK102
P. DEF89
M. DEF104
SPD105
Poison-class Skill Boost25%Each Babblix has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%8.51% of recent players
TraitCompound Brew
While on the field, end-of-turn Poison effectsPoison EffectIncludes Poison and Poison Mark. on both sides trigger an extra time.
Learned by leveling up
Babblix learns 13 skills as it levels up, from Defense at level 1 to Venom at level 49.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

0Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
"Your skill works great for me."

3Poison Spore
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.
Poison Priests combine their knowledge of herbalism and biology to master this skill.

2Corrosive Acid
Deals Magic Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

1Venom Feast
For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, its own Magic Attack +30%.

3Plague Breath
Inflicts 1 stack of Poison MarkPoison MarkMark effect: Deals Poison-class damage equal to 3% of Health at the end of the turn. on the enemy.

4Twist the Knife
Doubles the number of debuffDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) stacks on the enemy Jini.
Anyone can cut. Few know how to twist.

7Poison Mist
Converts all enemy buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) into PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.).
A pact made beneath the mist of Violetfinch.

5Venom Seep
Deals Magic Damage. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Energy Cost -1, and inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.).
It spreads through air and water, reaching the farthest corners of the kingdom. By the time you notice, it's already too late.

2Venom
Inflicts 3 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 8 stacks instead.
Once you're poisoned, all that's left is to pray.
Learned via skill tablet
Babblix can also learn these 15 skills from Skill Tablets. Open a skill to see how to get its tablet.


Kindling
Deals Magic Damage in a 2-hit combo. Each hit inflicts 2 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Ignite
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Searing Mark
Dispels all marksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides. For each stack dispelled, inflicts 5 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Warm Up
Doubles the Skill Power of the next attack. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases the Power by 4× instead.

Ion Oscillation
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Bearing Support
Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.


Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.

Lethal Poison
Deals Magic Damage. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Power +10. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power +40 instead.
Bloodline Skill
A Bloodline Elixir gives Babblix one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Babblix holds one bloodline at a time.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Poison-class Jini, Babblix takes increased damage from
Earth,
Havoc and
Stellar skills and reduced damage from
Flora,
Poison,
Bug,
Fighting and
Charm skills.
Increased damage from these skills
Reduced damage from these skills
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×300
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Chromatic form























