
Bluffin
An incredibly timid Jini, once recorded as extinct due to how rarely it was observed. The eye-like patterns on its wing membranes scare off most predators. When facing an enemy, it stands perfectly still with arms wide open until the threat leaves... or until it faints from fear.
Bluffin is a
Fighting-class Jini in Roco Kingdom, number 163 in the World Codex. It lives in Windseer Peninsula, Scavenger's Port, The Junction Hills, The Bubbling Shoal, Sweetwater Farm and Seaweard Hills. It evolves into Bluffa at level 36.
Catch Bluffin in the wild
33 spots on the Carosia map, in 6 places. Tap a place to see its spots.
The Codex says it is "Common in mountain forests".
Hatch Bluffin from an egg

This egg hatches into Bluffin.

This egg hatches into Bluffin.
Attract Bluffin at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Bluffa
Evolve into Bluffa
Bluffin evolves into Bluffa at level 36, so getting Bluffin gets you the whole line.
Bluffin evolves into Bluffa at level 36.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Calm7.03 % - 2



Reckless7.03 % - 3



Cheerful7.03 % - 4



Mischievous6.25 % - 5



Headstrong6.25 % - 6



Docile6.25 %
Top Ind. Apt.
- 1
P. ATK53.12 % - 2
HP52.34 % - 3
SPD50.78 % - 4
M. ATK40.62 % - 5
P. DEF32.03 % - 6
M. DEF28.12 %
Top Bloodline
- 1
Fighting94.53 % - 2
Corrupted5.47 %
Top Skills
- 1
One Punch60.15 % - 2
Spear Hand50.00 % - 3
Brace45.31 % - 4
Air Wave42.96 % - 5
Defense38.28 % - 6
Rising Breath29.68 %
A Prismatic Bluffin has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Bluffin's highest stat is P. ATK at 106 and its lowest is HP at 74. Its six stats add up to 522.
HP74
P. ATK106
M. ATK101
P. DEF89
M. DEF76
SPD76
Fighting-class Skill Boost25%Each Bluffin has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%7.03% of recent players
TraitIntimidation
When interruptingInterruptPrevents the enemy from using the specified skill for this action. an enemy, their interruptedInterruptPrevents the enemy from using the specified skill for this action. skill enters a 2-turn cooldown.
Learned by leveling up
Bluffin learns 15 skills as it levels up, from Air Wave at level 1 to Tactical Strike at level 46.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Force Transmute
Power of all skills +40.
Temporary Dueling Classroom: Receive. Deflect. Release. It's all about finesse!

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

4Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

3Building Momentum
Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.

5Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.

3Shadow Kick
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 2 times.

3Intercept Fist
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and restores Energy equal to this skill's cost.
A dueling class professor suggests the concept of striking second, but dealing damage first. This technique is called "Intercept."

2Heavy Strike
Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1.
A true smash means unleashing all your strength at once. Never count on throwing a second punch.

2Tactical Strike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 10 times.
Learned via skill tablet
Bluffin can also learn these 17 skills from Skill Tablets. Open a skill to see how to get its tablet.


Shockwave
Deals Physical Damage. The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -3.


Earthspike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.




Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Mega Candy
Deals Physical Damage and gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): This skill's Power +60.

Coy Act
Deals Magic Damage in a 3-hit combo. Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Power permanently +10.

Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

Sneak Attack
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.





Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.
Bloodline Skill
A Bloodline Elixir gives Bluffin one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Bluffin holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Fighting-class Jini, Bluffin takes increased damage from
Wing,
Charm and
Stellar skills and reduced damage from
Earth,
Bug and
Havoc skills.
Increased damage from these skills
Reduced damage from these skills
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