
Chesir
"The ancestors of Chessis once lived alongside Earth-class tribes. Feral beasts were common around their settlements. During the day, the Chessis remained dormant, rolling about the villages as toys for children. Once night fell, ancient instructions stirred them awake, and they took to the streets as committed guards, protecting the tribes until dawn." — Earth-class Artisans of the Golden Age, III
Chesir is a
Fighting and
Earth-class Jini in Roco Kingdom, number 189 in the World Codex. It lives in The Junction Hills and The Citadel. It evolves into Chesrok, Cheshop or Chessa at level 26. Its line's Alpha Form is
Chesire.
Catch Chesir in the wild
22 spots on the Carosia map, in 2 places. Tap a place to see its spots.
The Codex says it is "Common in mountain forests and around castles".
Evolve Chessi
Chessi39 spots in 3 places · Chessi Egg
ChesirStage 2Chessi lives in The Junction Hills, The Citadel and Silversnake Estuary. It hatches from the Chessi Egg or the Event Jini Egg. Chessi evolves into Chesir at level 26.
Attract Chesir at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Chesir
Evolve into Chesrok, Cheshop or Chessa
Chesir evolves into Chesrok, Cheshop or Chessa at level 26, so getting Chesir gets you the whole line.
Chessi evolves into Chesir, Chesrok, Cheshop or Chessa at level 26. With the Alpha Bloodline and its token, Chesir turns into its Alpha Form,
Chesire.
ChessiStage 1
ChesirStage 2+ This step needs more than the level.
How Chesir becomes an Alpha Form
Give Chesir the Alpha BloodlineUse an
Alpha Bloodline Elixir on Chesir. Craft one at an Alchemy Camp from 10 Alpha Bloodline Essence and 10,000 Roco Coins, or from 10 Wishing Stars. Every Jini with the Alpha Bloodline you release gives 1
Alpha Bloodline Essence. The main story quest "Dimo's Gaze" also gives one.
Get the token of the form you wantThe form above shows its token and where it comes from.
- Press Respond on Chesir's Basic tab
Pick its token and Chesir turns into its Alpha Form. Revert brings Chesir back.
Only one Alpha Jini at a time: making another Jini Alpha reverts this one. An Alpha Jini can't be gifted or released.
A Prismatic Chesir has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Chesir's highest stat is P. ATK at 126 and its lowest is M. ATK at 45. Its six stats add up to 543.
HP90
P. ATK126
M. ATK45
P. DEF88
M. DEF69
SPD125
Earth-class Skill Boost25%
Fighting-class Skill Boost25%Each Chesir has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitManeuver
Fully restores Health and Energy after countering 1 skill with its attack skill. Then transforms to Chessa.
Learned by leveling up
Chesir learns 18 skills as it levels up, from Inch Punch at level 1 to Earthspike at level 50.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Force Transmute
Power of all skills +40.
Temporary Dueling Classroom: Receive. Deflect. Release. It's all about finesse!

1Fierce Crash
Deals Physical Damage to enemy Jinies.
The head arrives before the rest of the body.

4Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

4Sand Trap
Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power.
The Earth-class kin buries enemies and secrets alike beneath the sand.

10Inner Focus
Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.
The Academy's teaching assistant tries to demonstrate this ancient eastern martial art cross-legged, but ends up dozing off.

1Opening
Enemy Physical & Magic Defense -70%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack additionally +70%.

8Stonebreaker
Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.

3Intercept Fist
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and restores Energy equal to this skill's cost.
A dueling class professor suggests the concept of striking second, but dealing damage first. This technique is called "Intercept."

3Earthspike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.
The "Watch out for falling rocks" sign is always worth heeding, but Earth-class Rocos won't warn you.
Learned via skill tablet
Chesir can also learn these 17 skills from Skill Tablets. Open a skill to see how to get its tablet.

Earth Sink
Deals Physical Damage. Physical Defense +70%. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles this skill's Power, and Physical Defense additionally +70%.

Freestyle Punch
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Becomes a 6-hit combo.






Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.


Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

Last Stand
Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.

Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.


Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

Bloodline Skill
A Bloodline Elixir gives Chesir one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Chesir holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.
As a
Fighting and
Earth-class Jini, Chesir takes increased damage from
Flora,
Water,
Ice,
Fighting,
Charm,
Mech and
Stellar skills and reduced damage from
Common,
Fire,
Earth,
Electro,
Poison,
Bug and
Havoc skills.
Increased damage from these skills
Reduced damage from these skills
×1
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×1
×300
×1
×1
×1
×1
Alpha Form: Chesire



































