
Mozquito
In the Glint Swamp, many Jinies have become amber-hued from prolonged exposure to light crystals, yet the notorious Mozquito is never found among them. This is because they look out for one another: whenever one absorbs too much Light-class energy, the others draw off the excess, reducing the concentration in its body.
Mozquito is a
Havoc and
Light-class Jini in Roco Kingdom, number 324 in the World Codex. It lives in Saltwater Bay. Every form in the line has a Chromatic form.
Where Mozquito lives
The Codex lists Mozquito in these places:
The Codex says it is "Highly elusive".
Evolve Mozzle
MozzleMozzle Egg
MozquitoStage 2Mozzle hatches from the Mozzle Egg or the Event Jini Egg. Mozzle evolves into Mozquito at level 28.
Attract Mozquito at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: By completing Season Research Topic Challenges
Mozzle evolves into Mozquito at level 28.
Every Jini in the Mozzle line has a Chromatic form in different colours.
A Prismatic Mozquito has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Mozquito's highest stat is M. DEF at 125 and its lowest is P. DEF at 71. Its six stats add up to 630.
HP93
P. ATK113
M. ATK113
P. DEF71
M. DEF125
SPD115
Light-class Skill Boost25%
Havoc-class Skill Boost25%Each Mozquito has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitClass Attraction
Attack skills gain 10 Power for each skill class the enemy has.
Learned by leveling up
Mozquito learns 15 skills as it levels up, from Magic Boost at level 1 to Crash Down at level 46.

3Dirty Hand
Deals Magic Damage in a 2-hit combo.
Before the alchemy potion class, follow the seven steps of handwashing for squeaky clean hands.

2Greed
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

2Bat Strike
Deals Physical Damage with 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..
Summons strange helpers. They're always hungry—bananas are their favorite, blood comes second.

4Power Devour
All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power.
What's yours is mine, and what's mine is still mine.

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

1Backroom Deal
Physical & Magic Attack and Defense -100%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Applies Physical & Magic Attack and Defense -100% to the enemy instead.

3Overexposure
Deals Magic Damage. Each time another class skill is cast, this skill's Power permanently +30.

4Light Blade
Deals Physical Damage to enemy Jinies.
A high-energy ion beam. Careless researchers often end up with cuts and regrets.

4Drag Down
Deals Magic Damage. For each exhausted enemy Jini, this skill's Power +30.
As long as you can find the next sucker.

1Calamity
Deals Physical Damage to itself. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Deals Physical Damage to the enemy instead, and this skill's Power +120.
Bad luck is like a hot potato—you've got to pass it on.

3Crash Down
Deals massive Physical Damage. Physical Attack -50%. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack +50% instead.
Learned via skill tablet
Mozquito can also learn these 18 skills from Skill Tablets. Open a skill to see how to get its tablet.




Corrosive Acid
Deals Magic Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Toxic Barrage
Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Insect Hum
Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.

Swarm Parade
Deals Physical Damage in a 2-hit combo. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +1.

Swarm Strike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 2 times and ignores enemy Class Resistance.


Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.

Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.



Malicious Escape
RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost of enemy attack skills additionally +4.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Ambush
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.
Bloodline Skill
A Bloodline Elixir gives Mozquito one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Mozquito holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Havoc and
Light-class Jini, Mozquito takes increased damage from
Flora,
Light,
Bug,
Fighting and
Charm skills and reduced damage from
Havoc and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
×1
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×300
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Chromatic form
































