
Mozzle
"Experiments reveal a special organ in its abdomen that reacts only to Light-class energy. When storing light crystals, Light-class Jinies must patrol the area to confuse its senses." "The Jinies have protested, demanding the kingdom curb Mozzles' fanatical tracking and overstepping boundaries."
Mozzle is a
Havoc and
Light-class Jini in Roco Kingdom, number 323 in the World Codex. It lives in Saltwater Bay. It evolves into Mozquito at level 28. Every form in the line has a Chromatic form.
Where Mozzle lives
The Codex lists Mozzle in these places:
The Codex says it is "Highly elusive".
Hatch Mozzle from an egg

This egg hatches into Mozzle.

This egg hatches into Mozzle.
Attract Mozzle at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: By completing Season Research Topic Challenges
Evolve into Mozquito
Mozzle evolves into Mozquito at level 28, so getting Mozzle gets you the whole line.
Mozzle evolves into Mozquito at level 28.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Cheerful20.91 % - 2



Cautious9.15 % - 3



Stubborn5.88 % - 4



Skittish5.22 % - 5



Carefree4.57 % - 6



Focused4.57 %
Top Ind. Apt.
- 1
P. ATK58.82 % - 2
HP53.59 % - 3
SPD53.59 % - 4
M. DEF39.21 % - 5
M. ATK35.94 % - 6
P. DEF28.10 %
Top Bloodline
- 1
Corrupted36.60 % - 2
Havoc28.75 % - 3
Light28.10 % - 4
Exotic6.55 %
Top Skills
- 1
Persecution42.48 % - 2
Bat Strike33.98 % - 3
Dirty Hand32.02 % - 4
Magic Boost32.02 % - 5
Greed30.71 % - 6
Light Orb20.26 %
Every Jini in the Mozzle line has a Chromatic form in different colours.
A Prismatic Mozzle has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Mozzle's highest stat is M. DEF at 100 and its lowest is P. DEF at 57. Its six stats add up to 505.
HP74
P. ATK91
M. ATK91
P. DEF57
M. DEF100
SPD92
Light-class Skill Boost25%
Havoc-class Skill Boost25%Each Mozzle has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%20.91% of recent players
TraitClass Attraction
Attack skills gain 10 Power for each skill class the enemy has.
Learned by leveling up
Mozzle learns 15 skills as it levels up, from Magic Boost at level 1 to Crash Down at level 46.

3Dirty Hand
Deals Magic Damage in a 2-hit combo.
Before the alchemy potion class, follow the seven steps of handwashing for squeaky clean hands.

2Greed
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

2Bat Strike
Deals Physical Damage with 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..
Summons strange helpers. They're always hungry—bananas are their favorite, blood comes second.

4Power Devour
All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power.
What's yours is mine, and what's mine is still mine.

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

1Backroom Deal
Physical & Magic Attack and Defense -100%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Applies Physical & Magic Attack and Defense -100% to the enemy instead.

3Overexposure
Deals Magic Damage. Each time another class skill is cast, this skill's Power permanently +30.

4Light Blade
Deals Physical Damage to enemy Jinies.
A high-energy ion beam. Careless researchers often end up with cuts and regrets.

4Drag Down
Deals Magic Damage. For each exhausted enemy Jini, this skill's Power +30.
As long as you can find the next sucker.

1Calamity
Deals Physical Damage to itself. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Deals Physical Damage to the enemy instead, and this skill's Power +120.
Bad luck is like a hot potato—you've got to pass it on.

3Crash Down
Deals massive Physical Damage. Physical Attack -50%. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack +50% instead.
Learned via skill tablet
Mozzle can also learn these 18 skills from Skill Tablets. Open a skill to see how to get its tablet.




Corrosive Acid
Deals Magic Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Toxic Barrage
Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Insect Hum
Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.

Swarm Parade
Deals Physical Damage in a 2-hit combo. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +1.

Swarm Strike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 2 times and ignores enemy Class Resistance.


Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.

Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.



Malicious Escape
RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost of enemy attack skills additionally +4.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Ambush
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.
Bloodline Skill
A Bloodline Elixir gives Mozzle one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Mozzle holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Havoc and
Light-class Jini, Mozzle takes increased damage from
Flora,
Light,
Bug,
Fighting and
Charm skills and reduced damage from
Havoc and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
×50
Chromatic form































