
Bulbie
What appears to be Light-class magic on its head is actually believed to originate from bioluminescent bacteria living symbiotically on its body. The bacteria's other characteristics have yet to be identified. Even in water, the Jini must keep the glowing organ above the surface.
Bulbie is a
Water and
Electro-class Jini in Roco Kingdom, number 320 in the World Codex. It lives in Merchant Town Outskirts, Petiapolis and South Coast. It evolves into Escavolt at level 30. Every form in the line has a Chromatic form.
Where Bulbie lives
The Codex lists Bulbie in these places:
The Codex says it is "Highly elusive".
Hatch Bulbie from an egg

This egg hatches into Bulbie.

This egg hatches into Bulbie.
Attract Bulbie at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: By completing Season Research Topic Challenges
Evolve into Escavolt
Bulbie evolves into Escavolt at level 30, so getting Bulbie gets you the whole line.
Bulbie evolves into Escavolt at level 30.
Every Jini in the Bulbie line has a Chromatic form in different colours.
A Prismatic Bulbie has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Bulbie's highest stat is M. ATK at 111 and its lowest is P. ATK at 55. Its six stats add up to 502.
HP102
P. ATK55
M. ATK111
P. DEF57
M. DEF93
SPD84
Water-class Skill Boost25%
Electro-class Skill Boost25%Each Bulbie has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitConvection
Energy Cost increases are converted into reductions, and reductions into increases.
Learned by leveling up
Bulbie learns 14 skills as it levels up, from Magic Boost at level 1 to Wavecraft at level 50.

4Overdrive
Performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Restores 8 Energy to the Jini swapping in.

7Moistening Grace
Magic Attack +190%.
Where water touches land, you'll find the edge of the world.

3Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

5Rainfall
Weather becomes RainfallRainyDuring Rain, both parties' Water-class Skill Power +75%. for 8 turns.

4Twin Pulse
Deals Magic Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's cast count +1.

3Thunderfall
Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40.

3Forced Reboot
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - At end of the turn, forces the enemy Jini to Return to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect..

6Learned via skill tablet
Bulbie can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..


Crash Down
Deals massive Physical Damage. Physical Attack -50%. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack +50% instead.

Forged Bill
If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.


Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.

Dazzle
The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -4.


Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.



Heavy Strike
Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1.
Bloodline Skill
A Bloodline Elixir gives Bulbie one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Bulbie holds one bloodline at a time.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Water and
Electro-class Jini, Bulbie takes increased damage from
Flora and
Earth skills and reduced damage from
Mech,
Fire and
Wing skills.
Increased damage from these skills
Reduced damage from these skills
×50
Chromatic form
































