Alpha Form
Chesire
At the very center of the board lies a square reserved for its throne. Unlike the other pieces, a Chesire is never carved into being. It's born from countless nights of play between the Ebonies and the Ivories. It can command every chess piece without leaving its place. "Should the King abandon its throne, the game shall end. All pieces will become stone once more, as every boundary in the world will fall away."
Chesire is the Alpha Form of Chessa, a
Fighting and
Earth-class Jini in Roco Kingdom.
Unlock it from Chessa
Chessa takes its Alpha Form, Chesire, with the Alpha Bloodline. See what it needs.
Chessi evolves into Chesir, Chesrok, Cheshop or Chessa at level 26. With the Alpha Bloodline and its token, Chessa turns into its Alpha Form, Chesire.
ChessiStage 1+ This step needs more than the level.
How Chessa becomes Chesire
Give Chessa the Alpha BloodlineUse an
Alpha Bloodline Elixir on Chessa. Craft one at an Alchemy Camp from 10 Alpha Bloodline Essence and 10,000 Roco Coins, or from 10 Wishing Stars. Every Jini with the Alpha Bloodline you release gives 1
Alpha Bloodline Essence. The main story quest "Dimo's Gaze" also gives one.
Get Token of ChesireToken of Chesire is the token that turns Chessa into Chesire. By challenging the Alpha Jini: Chesire.
- Press Respond on Chessa's Basic tab
Pick Token of Chesire and Chessa turns into Chesire. Revert brings Chessa back.
Only one Alpha Jini at a time: making another Jini Alpha reverts this one. An Alpha Jini can't be gifted or released.
A Prismatic Chesire has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
There's no Prismatic Chesire egg: a Prismatic Chessa keeps its look when it becomes Chesire.
Chesire's highest stat is P. ATK at 143 and its lowest is SPD at 90. Its six stats add up to 725.
HP93
P. ATK143
M. ATK143
P. DEF133
M. DEF123
SPD90
Earth-class Skill Boost25%
Fighting-class Skill Boost25%Each Chesire has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitRegal Campaign
Greatly increases Chesire's Species Aptitude, but reduces 4 Vitality when exhausted.
Learned by leveling up
Chesire learns 17 skills as it levels up, from Inch Punch at level 1 to Opening at level 49.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Force Transmute
Power of all skills +40.
Temporary Dueling Classroom: Receive. Deflect. Release. It's all about finesse!

1Fierce Crash
Deals Physical Damage to enemy Jinies.
The head arrives before the rest of the body.

4Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

4Charge Up
Gains 1 stack of Power Charge MarkPower Charge MarkMark effect: Skill Power of all attacks +30%, Energy Cost +1..

1Opening
Enemy Physical & Magic Defense -70%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack additionally +70%.
Learned via skill tablet
Chesire can also learn these 21 skills from Skill Tablets. Open a skill to see how to get its tablet.

Sand Trap
Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power.

Bridge Sense
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill.

Preparation Stance
Physical Attack +80%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical Defense additionally -80%.

Building Momentum
Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.

Inner Focus
Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.


Stone Hurl
Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -5.




Clear Sky
Light-class Skill Power permanently +50%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Permanently +100% instead.

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.


Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

Last Stand
Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.


Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.

Riposte Stance
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Power of all skills +40.

Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.

Bloodline Skill
A Bloodline Elixir gives Chesire one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Chesire holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Fighting and
Earth-class Jini, Chesire takes increased damage from
Flora,
Water,
Ice,
Fighting,
Charm,
Mech and
Stellar skills and reduced damage from
Common,
Fire,
Earth,
Electro,
Poison,
Bug and
Havoc skills.






























