
Cheshop
"After the Golden Age ended, the Chessis began to wander. Their instinct to protect remained deeply ingrained. Many instinctively sought out settlements and did their best to integrate into Roco society. Some stayed in the wild, though these tended to feel rougher and less refined than those raised among Rocos." — Earth-class Artisans of the Golden Age, VIII
Cheshop is a
Fighting and
Earth-class Jini in Roco Kingdom, number 191 in the World Codex. It lives in Silversnake Estuary and The Junction Hills. It evolves into Chessa at level 26. Its line's Alpha Form is
Chesire.
Catch Cheshop in the wild
4 spots on the Carosia map, in 2 places. Tap a place to see its spots.
The Codex says it is "Common in mountain forests and around castles".
Evolve Chessi
Chessi39 spots in 3 places · Chessi Egg
CheshopStage 2Chessi lives in The Junction Hills, The Citadel and Silversnake Estuary. It hatches from the Chessi Egg or the Event Jini Egg. Chessi evolves into Cheshop at level 26.
Evolve into Chessa
Cheshop evolves into Chessa at level 26, so getting Cheshop gets you the whole line.
Chessi evolves into Chesir, Chesrok, Cheshop or Chessa at level 26. With the Alpha Bloodline and its token, Cheshop turns into its Alpha Form,
Chesire.
ChessiStage 1
CheshopStage 2+ This step needs more than the level.
How Cheshop becomes an Alpha Form
Give Cheshop the Alpha BloodlineUse an
Alpha Bloodline Elixir on Cheshop. Craft one at an Alchemy Camp from 10 Alpha Bloodline Essence and 10,000 Roco Coins, or from 10 Wishing Stars. Every Jini with the Alpha Bloodline you release gives 1
Alpha Bloodline Essence. The main story quest "Dimo's Gaze" also gives one.
Get the token of the form you wantThe form above shows its token and where it comes from.
- Press Respond on Cheshop's Basic tab
Pick its token and Cheshop turns into its Alpha Form. Revert brings Cheshop back.
Only one Alpha Jini at a time: making another Jini Alpha reverts this one. An Alpha Jini can't be gifted or released.
A Prismatic Cheshop has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Cheshop's highest stat is HP at 126 and its lowest is M. DEF at 72. Its six stats add up to 547.
HP126
P. ATK87
M. ATK87
P. DEF90
M. DEF72
SPD85
Earth-class Skill Boost25%
Fighting-class Skill Boost25%Each Cheshop has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitGood and Bad Bishop
Fully restores Health and Energy after countering 1 skill with its status skill. Then transforms to Chessa.
Learned by leveling up
Cheshop learns 17 skills as it levels up, from Inch Punch at level 1 to Opening at level 49.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Force Transmute
Power of all skills +40.
Temporary Dueling Classroom: Receive. Deflect. Release. It's all about finesse!

1Fierce Crash
Deals Physical Damage to enemy Jinies.
The head arrives before the rest of the body.

4Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

4Charge Up
Gains 1 stack of Power Charge MarkPower Charge MarkMark effect: Skill Power of all attacks +30%, Energy Cost +1..

1Opening
Enemy Physical & Magic Defense -70%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack additionally +70%.
Learned via skill tablet
Cheshop can also learn these 20 skills from Skill Tablets. Open a skill to see how to get its tablet.

Quicksand
ImmobilizesImmobilizedWhile Immobilized, Jinies cannot leave the field and cannot be Immobilized again. the enemy for 3 turns. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Defense -60%.

Sand Surge
Weather becomes SandstormSandstormDuring Sandstorm, both parties' Earth-class skill Energy Cost -50%. for 8 turns.

Bridge Sense
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill.

Preparation Stance
Physical Attack +80%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical Defense additionally -80%.

Building Momentum
Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.

Rebound Punch
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Stonebreaker
Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.




Clear Sky
Light-class Skill Power permanently +50%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Permanently +100% instead.

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.


Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

Last Stand
Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.


Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Mud Armor
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Riposte Stance
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Power of all skills +40.

Bloodline Skill
A Bloodline Elixir gives Cheshop one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Cheshop holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Fighting and
Earth-class Jini, Cheshop takes increased damage from
Flora,
Water,
Ice,
Fighting,
Charm,
Mech and
Stellar skills and reduced damage from
Common,
Fire,
Earth,
Electro,
Poison,
Bug and
Havoc skills.
Increased damage from these skills
Reduced damage from these skills
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Alpha Form: Chesire





























