
Tutudent
Driven by a strong desire for magic and a yearning for the vast world of knowledge, Tutus left Xuanyu Isle for the Magic Academy. Incantations are like tongue-twisters to them, requiring extra time to master. They can often be seen dashing past the Academy's corridors, clutching crooked hand-scrawled self-study notes.
Tutudent is a
Fighting-class Jini in Roco Kingdom, number 375 in the World Codex. It lives in Saltwater Bay.
Where Tutudent lives
The Codex lists Tutudent in these places:
The Codex says it is "Highly elusive".
A Prismatic Tutudent has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Tutudent's highest stat is HP at 132 and its lowest is M. DEF at 92. Its six stats add up to 614.
HP132
P. ATK99
M. ATK99
P. DEF92
M. DEF92
SPD100
Fighting-class Skill Boost25%Each Tutudent has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitExchange Student
The Energy Cost of all its own skills increases by 2 but it can use all attack skill tablets.
Learned by leveling up
Tutudent learns 8 skills as it levels up, from Defense at level 1 to Warm-Up at level 23.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Force Transmute
Power of all skills +40.
Temporary Dueling Classroom: Receive. Deflect. Release. It's all about finesse!

2Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.
Learned via skill tablet
Tutudent can also learn these 221 skills from Skill Tablets. Open a skill to see how to get its tablet.








Arctic Realm
Deals Magic Damage. If the enemy is inflicted with FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.), this skill's Power +60. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) stacks.

Hail
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost of all enemy skills additionally +3.

Drain
Deals Magic Damage and restores own HPLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio. equal to 100% of the damage dealt.




Converging Beam
Deals Magic Damage. Each time another Flora-class Skill is cast, this skill's Power permanently +60.


Sieve Surge
Deals Physical Damage. When this Jini's Health is above 80%, this skill's Power +75.




Spore Burst
Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +2.

Sproutstrike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health and 5 Energy.


Insect Hum
Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.




Aerial Cleave
Deals Physical Damage. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Power +20.



Swarm Parade
Deals Physical Damage in a 2-hit combo. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +1.

Swarm
Deals Physical Damage in a 1-hit combo. This skill is affected by OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup..

Swarm Strike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 2 times and ignores enemy Class Resistance.

Wingblade
Deals Physical Damage and dispels all marksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Steals marksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. instead.




Shockwave
Deals Physical Damage. The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -3.



Sand Trap
Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power.


Stonebreaker
Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.


Stone Hurl
Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -5.

Rock Splitter
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical Defense -80%.

Earthspike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.

Earth Sink
Deals Physical Damage. Physical Defense +70%. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles this skill's Power, and Physical Defense additionally +70%.

Superconduction
Deals Magic Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Energy Cost -1.


Static Shock
Deals Magic Damage. Each time the Jini leaves the fieldLeave the FieldLeaves the field via manual switch or retreat (excludes leaving after Exhausted)., this skill's cast count permanently +1.

Twin Pulse
Deals Magic Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's cast count +1.


Electric Arc
Deals Physical Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +40.


Returning Blitz
Deals Physical Damage in a 2-hit combo and performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Forced Reboot
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - At end of the turn, forces the enemy Jini to Return to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect..

Corrosive Acid
Deals Magic Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.


Contagion
Deals Magic Damage. If an enemy is defeated, converts their PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) stacks into Poison MarkPoison MarkMark effect: Deals Poison-class damage equal to 3% of Health at the end of the turn..

Venom Pierce
Deals Physical Damage and inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Toxic Barrage
Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.


Lethal Poison
Deals Magic Damage. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Power +10. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power +40 instead.

Poison Sac
Deals Physical Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 6 stacks instead.






Crunch
Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.


Lacerate
Deals Physical Damage. If this Jini's Health is 50% or above, Physical & Magic Attack -50% after use.

Hand from Beyond
Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1.

Rend
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - This attack gains 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Crash Down
Deals massive Physical Damage. Physical Attack -50%. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack +50% instead.

Stealth Strike
Deals Physical Damage and grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio.. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles this skill's power.

Refraction
Deals Magic Damage. Equipping skills of other classes grants this skill different effects.











Dimensional Strike
Deals Magic Damage in a 1-hit combo. For each stack of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy, this skill's Combo Count +1.

Quad Degradation
Deals Magic Damage. For each stack of markMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. on the enemy, this skill's Energy Cost -1.


Spatial Squeeze
Deals Physical Damage and inflicts 1 stack of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.


Delirium
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 3 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.





Inferno Storm
Deals Magic Damage and inflicts 6 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Heat Tempering
Deals Magic Damage and performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Burn Down
Deals Magic Damage. For every 5% of the enemy's Health lost, this skill's Power -5.

Kindling
Deals Magic Damage in a 2-hit combo. Each hit inflicts 2 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.


Sunfire Radiance
Deals Magic Damage. Each time an enemy is defeated, permanently doubles this skill's Power.




Meteor Shower
Deals Physical Damage. Each time an enemy is defeated, this skill's Power permanently +75.


Mountain Fire
Deals Physical Damage. Each time another Fire-class skill is cast, this skill's Power permanently doubles.


Scorching Wave
Deals Magic Damage and inflicts 4 stacks of Burn on the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles both this skill's Power and the BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) stacks inflicted.

Sustained Heat
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Skill Power of the next attack.

Scorch Assault
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 4×.

Ion Oscillation
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.


Brawl
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Tracking Sensor
Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.


Steel Bore
Deals Physical Damage. Skill Power equals one third of the total Power of adjacent skills. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hidden Needle
Deals Magic Damage. If the Jini did not use an attack skill last turn, this skill's Power permanently +20.

Draconic Roar
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.



Dragon Rend
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Physical Damage and restores own HP equal to 50% of the damage dealt.


Searing Breath
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles this skill's Power.


Coy Act
Deals Magic Damage in a 3-hit combo. Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Power permanently +10.

Desperate Measure
Deals Magic Damage. If the Jini has a debuffDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.), this skill's Power +60.



Mega Candy
Deals Physical Damage and gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): This skill's Power +60.

Sugar Marble
Deals Physical Damage. The greater the weight difference between the Jini and the enemy, the greater this skill's Power.

Moonlight Concerto
Deals Physical Damage in a 1-hit combo. For each stack of CuteifyingCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) on all Jinies on both sides, this skill's Combo Count +1.


Charged Blast
Deals Magic Damage. Each time a Common-class skill is cast, this skill's Energy Cost permanently -2.






Mana Burst
Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.

Comet
Deals Magic Damage. For every 5% Health lost, this skill's Power -10. Consumes all remaining Health after use.

Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

Last Stand
Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.

Disinfection
Deals Magic Damage. Dispels 5 stacks of buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Ambush
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.


Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.



Press the Advantage
Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.


Heavy Strike
Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1.

Reactive Strike
Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.

Momentum Strike
Deals Physical Damage. If this Jini successfully countered last turn, this skill's Power +180.

Wake-Up Call
Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100.

Late Strike
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1.

Energy Blade
Deals Physical Damage. For each successful counter, this skill's Power permanently +90.




Dizzying Spin
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +30.





Collide
Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -1.

Pursuit
Deals Magic Damage in a 1-hit combo; Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Becomes a 3-hit combo.

Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.

Blitz
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.

Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.

Sneak Attack
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.





Water Blast
Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.







Skyflood
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - This skill's Energy Cost permanently -6.

Water Blade
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - This skill's Energy Cost permanently -3.


Building Momentum
Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.



Rebound Punch
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.



Crushing Punch
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack +100%.

Burst Charge
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 5 times.

Severing Blow
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.

Shadow Kick
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 2 times.

Intercept Fist
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and restores Energy equal to this skill's cost.

Tactical Strike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 10 times.

Freestyle Punch
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Becomes a 6-hit combo.


Wing Strike
Deals Magic Damage and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..



Gale Stab
Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.



Flash Strike
Deals Physical Damage. The higher the Jini's Speed relative to the enemy's, the greater this skill's Power.


Feather Blade
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Forces the enemy to trigger Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect. at the end of the turn.

Maelstrom
Deals Physical Damage and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use.. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 1.5 times.




Spiritflash
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count.




Grave Brawl
Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.


Scarebox
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy.
Bloodline Skill
A Bloodline Elixir gives Tutudent one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Tutudent holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Dragon Hymn
—Status
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field.. Physical & Magic Attack +150%, Speed +80.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Rising Breath
—Status
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Fighting-class Jini, Tutudent takes increased damage from
Wing,
Charm and
Stellar skills and reduced damage from
Earth,
Bug and
Havoc skills.
Increased damage from these skills
Reduced damage from these skills
×300

















