
Duckiji
Its fluffy coat is exceptionally soft. It seems to dislike physical contact and resists being petted. A highly intelligent Jini, it notices anything out of the ordinary, especially shiny objects and novelty items.
Duckiji is a
Common-class Jini in Roco Kingdom, number 011 in the World Codex. It lives in Ancient Airways, Windrest Sanctuary, Sweetwater Farm and The Bubbling Shoal. Its line's Alpha Form is
King Duckiji.
Duckiji comes in 2 Variants. Each has its own look, stats and skills.
Catch Duckiji in the wild
18 spots on the Carosia map, in 4 places. Tap a place to see its spots.
The Codex says it is "Common in mountain forests and along riverbanks".
Hatch Duckiji from an egg

This egg hatches into Duckiji.

This egg hatches into Duckiji.
Attract Duckiji at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Duckiji
Only the Owlstone Nests on the map below bring Duckiji.
With the Alpha Bloodline and its token, Duckiji turns into its Alpha Form,
King Duckiji.
DuckijiStage 1How Duckiji becomes an Alpha Form
Give Duckiji the Alpha BloodlineUse an
Alpha Bloodline Elixir on Duckiji. Craft one at an Alchemy Camp from 10 Alpha Bloodline Essence and 10,000 Roco Coins, or from 10 Wishing Stars. Every Jini with the Alpha Bloodline you release gives 1
Alpha Bloodline Essence. The main story quest "Dimo's Gaze" also gives one.
Get the token of the form you wantThe form above shows its token and where it comes from.
- Press Respond on Duckiji's Basic tab
Pick its token and Duckiji turns into its Alpha Form. Revert brings Duckiji back.
Only one Alpha Jini at a time: making another Jini Alpha reverts this one. An Alpha Jini can't be gifted or released.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Skittish7.21 % - 2



Stubborn6.22 % - 3



Bravado5.57 % - 4



Reckless4.59 % - 5



Grounded4.59 % - 6



Passionate4.59 %
Top Ind. Apt.
- 1
HP59.34 % - 2
P. ATK56.06 % - 3
SPD45.90 % - 4
P. DEF35.73 % - 5
M. ATK25.57 % - 6
M. DEF22.62 %
Top Bloodline
- 1
Common74.42 % - 2
Corrupted10.49 % - 3
Poison2.95 % - 4
Flora1.96 % - 5
Shadow1.96 % - 6
Bug1.63 %
Top Skills
- 1
Spinning Strike70.16 % - 2
Star Crash55.73 % - 3
Rejuvenate51.14 % - 4
Defense50.16 % - 5
Fierce Crash25.24 % - 6
Roar23.60 %
A Prismatic Duckiji has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Duckiji's highest stat is HP at 136 and its lowest is M. ATK at 35. Its six stats add up to 471.
HP136
P. ATK95
M. ATK35
P. DEF55
M. DEF45
SPD105
Common Skill Boost25%Each Duckiji has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%7.21% of recent players
TraitStand Tall
For skills with Energy Cost of 1, increases their Power by 50%.
Learned by leveling up
Duckiji learns 13 skills as it levels up, from Fierce Crash at level 1 to Swiftstride at level 39.

1Fierce Crash
Deals Physical Damage to enemy Jinies.
The head arrives before the rest of the body.

2Tail Sweep
Deals Physical Damage to enemy Jinies.
Tip: When that tail swings your way, jump—like you're skipping rope.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Spinning Strike
Deals Physical Damage in a 3-hit combo.
An elegant Jini offers its dance in all its grace.

1Roar
Enemy's Physical Attack -60% and Speed -60.
Shout out your Jini's skill in Jini Duels for it to work best!

2Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

2Reactive Strike
Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.

2Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

1Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.
Learned via skill tablet
Duckiji can also learn these 15 skills from Skill Tablets. Open a skill to see how to get its tablet.

Riposte
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.





Collide
Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -1.


Feather Shot
Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use. and dispels 1 buffBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Rebound Punch
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

Opening
Enemy Physical & Magic Defense -70%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack additionally +70%.


Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.

Winged Shelter
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2.
Bloodline Skill
A Bloodline Elixir gives Duckiji one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Duckiji holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Common-class Jini, Duckiji takes increased damage from
Fighting skills and reduced damage from
Shadow skills.
Increased damage from these skills
Reduced damage from these skills
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Alpha Form: King Duckiji




















